DEVELOPMENT TIMELINE
ROADMAP
Our journey to create the ultimate booking simulator
MILESTONE_01
Early Access Foundation
Core Game
- ▸Roster, titles, shows & finances management
- ▸Match & segment simulation engine
- ▸Gorilla Position live event management
- ▸Storyline, feud & promo editor
- ▸Tournament system
- ▸Brands, keystaff & arenas
- ▸Facilities & promotions pages
- ▸IndexedDB save/load with JSON export
- ▸Scouting & player development
- ▸Steam page live
- ▸Custom themes
- ▸Command palette
MILESTONE_02
Pre-Release
Pre-Release Polish
- ▸Full-time & booking contract flow
- ▸Multi-stage contract negotiations
- ▸Title divisions & contender management
- ▸Match & segment booking improvements
- ▸Live event feed fixes & enhancements
- ▸Calendar improvements (past events view)
- ▸Inbox & staff notification improvements
- ▸Development shows & sponsorship system
MILESTONE_03
v0.1.0 — Initial Release
Release
- ▸Steam API integration & achievements
- ▸Keyboard accessibility across booking screens
- ▸Error boundaries & fallback UI
- ▸Complete in-game documentation
- ▸Real World Datapack (2026)
- ▸Wrestler retirement system
- ▸Final QA & stability pass
MILESTONE_04
Post-Release
Post-Release Content
- ▸Hall of Fame
- ▸Indie circuit simulation & scouting
- ▸Pre-show & post-show segments
- ▸End-of-year awards ceremony
- ▸Wrestler regens
- ▸"Book it" suggestions from inbox
This roadmap is subject to change based on community feedback and development progress. Join our community to help shape the future of Booker Blitz!