DEVELOPMENT TIMELINE

ROADMAP

Our journey to create the ultimate booking simulator

MILESTONE_01
Early Access Foundation

Core Game

COMPLETED
  • Roster, titles, shows & finances management
  • Match & segment simulation engine
  • Gorilla Position live event management
  • Storyline, feud & promo editor
  • Tournament system
  • Brands, keystaff & arenas
  • Facilities & promotions pages
  • IndexedDB save/load with JSON export
  • Scouting & player development
  • Steam page live
  • Custom themes
  • Command palette
MILESTONE_02
Pre-Release

Pre-Release Polish

IN PROGRESS
  • Full-time & booking contract flow
  • Multi-stage contract negotiations
  • Title divisions & contender management
  • Match & segment booking improvements
  • Live event feed fixes & enhancements
  • Calendar improvements (past events view)
  • Ticket sales preview before events
  • Inbox & staff notification improvements
  • Tag team & trios tournament support
  • Development shows & sponsorship system
MILESTONE_03
v1.0 - Full Release

Release

PLANNED
  • Steam API integration & achievements
  • Keyboard accessibility across all screens
  • Error boundaries & fallback UI
  • Complete in-game documentation
  • Final QA & stability pass
MILESTONE_04
Post-Release

Post-Release Content

PLANNED
  • Real World Datapack
  • Hall of Fame
  • Indie circuit simulation & scouting
  • Pre-show & post-show segments
  • End-of-year awards ceremony
  • Wrestler retirements & regens
  • "Book it" suggestions from inbox

This roadmap is subject to change based on community feedback and development progress. Join our community to help shape the future of Booker Blitz!