THE BOOK

FEATURES

Your card. Your rules. Your finish.

Book the weekly show, call the audible from Gorilla Position, and keep the company solvent while the feud cooks.

THE CARD

Book the show

Weekly television builds the feud. The big event is where you blow it off.

PEOPLE

Roster

Wrestler detail with stats, popularity, and contractRoster filtered by poor morale (Puroresu theme)

A hot, healthy, motivated roster is the whole product. Ability drives the match. Mic skills and charisma drive the promo. Popularity moves the crowd. Condition and morale decide whether they can do it again next week.

  • Eight styles — technical, high flyer, powerhouse, striker, submission, hardcore, all-rounder, comedy
  • Weight classes that decide who is even allowed to chase a belt
  • Morale from Excellent to Broken. Poor and Broken talent will not discuss a new deal
PEOPLE

Backstage Staff

Staff overview across roles (Puroresu theme)Manager at ringside with their client (Viper theme)

Staff raise the floor of the whole company. A writer makes the promos land. A head booker makes Auto Book smarter. A medic shortens the injury report you dread opening.

  • Writers, road agents, scouts, trainers, medics, referees, bookers, GMs, owners
  • Commentators, interviewers, and ring announcers are three jobs. None covers for another
  • Managers auto-join ringside when you book their client. Pull them if the angle says so
THE CARD

Weekly Shows & Big Events

Weekly show with a full card (Viper theme)Big event card

The weekly card advances rivalries, tests prospects, and aims the crowd at the next major show. Save the title change, the turn, and the breakout win for the night that can hold them.

  • Opener, story middle, semi-main, main event with a consequence
  • Development shows run on prospects and can be pre-booked a day out
  • Every live show opens with a commentary team and a broadcast intro
BOOKING

Match Wizard

Match setup with match types and stipulationsMatch finish step with winner options (Puroresu theme)

Four steps from the first bell to the finish: setup, participants, flow, finish. Drag talent onto sides, hang a title on the match, or make a team on the spot.

  • Normal, elimination, iron man, ladder, cage, Hell in a Cell, TLC, battle royal, no-DQ, and more
  • Pace, dynamics, and entrance — slow and methodical, or all-out
  • Finish with a winner, a draw, a no-contest, or let the sim decide
BOOKING

Segment Wizard

Multi-beat segment parts (Puroresu theme)Segment sides pulling rivals from a feud (Viper theme)

The talking is the story. Book up to eight parts — insult, threat, face-off, beatdown, interview, contract signing, announcement — and the live feed plays the beat you actually wrote.

  • In-ring, backstage, or a video package. Location changes how it plays
  • Interviewers host interviews. Ring announcers run announcement, injury, and hype
  • Pull rivals in from an active feud, or start the storyline from the sides step
NARRATIVE

Storylines

Storyline beats laid out across weeks (Viper theme)

A match without a feud is exercise. Pick the contrast, light the trigger, escalate every week, and pay it off on a show that can hold the pop.

  • Mix matches and talking segments so the tone actually changes
  • Keep most beats on one show. Cross over on purpose
  • End the feud before it goes cold, then start the next chapter
TITLES

Championships

Championship titles and their holdersTitle detail with alliance toggle (Puroresu theme)

Belts are the pecking order you can point at. A healthy title scene has a world title, a secondary, a tag picture, and champions who feel hard to beat.

  • Build the challenger before you book the defence
  • Tie a belt to one show, or let it float the whole promotion
  • Mark a title as an Alliance Title when the partnership should share it
TITLES

Divisions

Singles, tag, and trios divisions (Puroresu theme)Weight class divisions (Viper theme)

Eligibility keeps the title scene from turning into a mess. Weight class and match format decide who belongs in the picture.

  • Singles, tag, and trios scenes stay in their own lane
  • Super heavyweight, heavyweight, cruiserweight, women's, and hardcore
  • Tournament filters follow the same rules, so the bracket stays legal
TITLES

Tournaments

Tournament setup with bracket preview (Viper theme)Tournament bracket in progress

Crown a contender, launch a prospect, or fill a vacant belt. Early rounds are for upsets. The final should feel like a main event.

  • A singles prize pulls eligible singles. A tag prize pulls teams
  • Protect your top names even when they lose a round
  • Give the winner a next step: a title shot, a push, a new feud
SIMULATION

Live Simulation

Live simulation with mid-match feedBroadcast intro with commentary team (Puroresu theme)

This is where the card cashes in. You get commentary beats, crowd shifts, and an injury report when a stipulation gets mean.

  • Each booked part narrates as itself — a promo sounds like a promo
  • Script lines you write in the wizard play verbatim and take priority
  • Brutal stipulations pop the crowd and raise the injury risk. Save them for the payoff
LIVE CONTROL★ UNIQUE

Gorilla Position

Gorilla Position interference options (Puroresu theme)Called audible playing out on the live feed (Viper theme)

During the match you are behind the curtain, calling the audible. Change the winner, call the finisher, send in a run-in, or swerve the angle while it is still on the air.

  • Run-in, distraction, weapon spot, or manager interference
  • Send them in anonymously: smaller pop, more storyline heat
  • Use it for the moment that needs it. Calling every spot cools the crowd
BOOKING

Special Matches

Tag a bout with the moment the crowd came to see. Debuts, returns, retirements, dream matches, and feud-ending blowoffs pay extra when the booking is honest.

  • Loser Leaves and Career vs Career change the roster after the show
  • A draw or no-contest leaves the stipulation unresolved and pings the inbox
  • A storyline blowoff wants three beats already on the books

THE OFFICE

Run the promotion

Heat does not pay the wages. Contracts, injuries, and momentum do.

THE BUSINESS

Momentum & Money

Promotion finances and balance (Viper theme)Inbox financial report

The promotion is bigger than one show. Consistent quality, stars who feel important, and wages you can actually pay are what grow it.

  • Inbox financial reports flag the trend before the balance does
  • A deal over 20% of your yearly balance warns you before you sign it
  • When momentum drops, freshen the top feud and change the main event
THE BUSINESS

Show Identity

Weekly shows with their own identities

Your shows are your brands. One can be star-heavy and dramatic. Another can spotlight prospects and athletic matches. Another can lean into chaos and stables.

  • Give each show a core cast and keep most feuds on that show
  • Crossover matches are the special attraction, not the weekly habit
  • Some belts live on one show. Save the cross-show clash for a big night
PARTNERSHIPS

Factions & Alliances

Factions and stables view (Puroresu theme)Alliance partner contributing talent (Viper theme)

Inside the promotion, a stable is instant feud fuel and shared chemistry. Outside it, an alliance is shared talent, joint shows, and a belt both companies can chase.

  • Faction colour marks members across the roster and the booking sheet
  • AI partners care about region and prestige before they accept an invite
  • Handshake a partner onto your show, then book their contributed talent
FRONT OFFICE

Contracts

Contracts sorted by expiry (Viper theme)Contract renewal dialog

Watch the expiries before they become emergencies. Renew the people you cannot lose. Rival promotions will try to take your most popular names, and you can do the same to them.

  • Great or Excellent morale re-signs cheaper. Broken morale will not talk
  • Outside talent opens a 60-day window before their deal ends
  • When you are poached, counter the offer or let them walk
FRONT OFFICE

Scouting & Fog of War

Rival talent with hidden stats under fog of warFully revealed scouting report (Puroresu theme)

Rival wrestlers start as question marks. Send a scout. Reports arrive as the calendar moves, headline stats first, until the fog lifts.

  • One mission per scout, one scout per target
  • Better judgement finishes faster. Famous targets take longer
  • Stop early and you keep whatever the scout already found
FRONT OFFICE

Medical

Medical screen with active injuries (Puroresu theme)

Injuries show up in the mean matches. The medical screen is how you stop booking a star who should be on the shelf.

  • Check active injuries and the at-risk list before you write the card
  • Medics shorten recovery and sharpen those at-risk calls
  • Pull the brutal stipulation off anyone who cannot afford it
FRONT OFFICE

Trainers & Development

Trainer assigned four trainees (Viper theme)Facility upgrades with costs and upkeep

Prospects become main-eventers because someone is coaching them. Assign a trainer, give them a development show, and bring them up when the reps are in.

  • Each trainer takes up to four trainees. One trainer per wrestler
  • After a match, charisma, mic skills, or hardcore can tick up
  • Facilities are a long investment. Upgrade when the cash flow can carry the upkeep
THE CARD

Auto Book

Auto Booked card from available talent

Short on time? Auto Book writes a card from whoever is available. It is not a shuffle. Your head booker and GM raise the booking IQ.

  • Writers produce home-roster matches. Road agents handle guests
  • A sharper booker knows when a title defence is actually due
  • A development show with a GM or head booker is pre-booked the day before
THE WEEK

Inbox & Calendar

Calendar lined up on the big event (Puroresu theme)Inbox results with finance and sponsorship (Viper theme)

After the show, the inbox is the fallout and the calendar is what is next. Miss either one and a contract, a sponsorship, or a stacked week gets past you.

  • Results, contract warnings, financial reports, sponsorship decisions
  • Jump from a date into the event, or back into an old result
  • Line the headline feud up with the big-event window before you book

THE UNIVERSE

Make the world yours

Bring a database in, paint the arena lights, and take the career with you.

MODDING

Custom Datapacks

New game setup from a custom datapackExport save as datapack settings (Viper theme)

Start a career in a universe you built, or one you converted. Wrestlers, promotions, titles, images — a folder you can share.

  • JSON datapacks with portraits, logos, and belt art
  • Convert a TEW database, or pull roles from a Cagematch scrape
  • Export any save as a datapack and hand the world to someone else
BROWSE DATABASES
MODDING

DataStudio

DataStudio wrestler editorDataStudio promotions tab

The official editor for a datapack, outside the match. Rosters, staff, promotions, titles, teams, arenas, and the warnings that would break a new game.

  • Import a TEW database and fix broken references before you play
  • Key staff slots only offer the role that belongs there
  • Export a .bbtheme with your colours and your own backgrounds
GET DATASTUDIO
LOOK★ UNIQUE

Custom Themes

Main menu in a custom themeLive show in a custom theme

Paint the promotion in your colours. Primary, secondary, accent, the stat scale, light or dark — then drop your own art behind the menu, the live show, and the contract table.

  • Build it in DataStudio and export one .bbtheme file
  • Import it in Settings → Theme. It becomes your Custom theme
  • Reinstate Pictures puts the bundled backgrounds back
BROWSE THEMES
PLAY★ UNIQUE

Keyboard First

Command palette open (Viper theme)

The whole loop is on the keyboard. A command palette, match and segment screens, simulation calls, and the inbox. The mouse is still there when you need it, just rarely.

  • Global, navigation, and simulation shortcuts
  • Enter advances a valid wizard step
  • DataStudio saves with Ctrl+S and edits staff without leaving the keys
PLAY

Saves & New Game+

Load game screen with save slots

Long careers need more than one slot. Keep a main timeline, a backup from a few weeks back, and an experimental slot for the finish you might regret.

  • Export the save as wrestlers, promotions, and images
  • Import a save into a new career and keep the history
  • Save before the main event and before you open contract talks
PLAY

Steam Achievements

Achievements board (Puroresu theme)

Milestones track the career while you book it. First show, a four-star main event, a first title win, a month of elite momentum.

  • Progress saves locally and syncs when Steam is connected
  • Open the board with F1 or the trophy on the main menu
  • Some are tied to stipulations. Book the weird matches