PROJECT DOCUMENTATION

DOCS

Documentation is evolving as the game progresses — expect updates with each new release.

People

People

Your roster is the heart of your promotion. Managing your wrestlers, staff, and personalities effectively will determine your success as a booker. This guide covers everything you need to know about managing people in Booker Blitz.

Wrestlers

Wrestlers are your talent - the performers who compete in matches, cut promos, and drive storylines. Understanding their attributes and managing them properly is crucial to running successful shows.

Core Attributes

Wrestling Ability (0-100)

Your wrestler's in-ring skill determines match quality. Higher ability leads to better ratings and more exciting matches. This is the most important stat for match segments.

  • 0-40: Developmental talent, prone to botches
  • 41-70: Solid mid-card performer
  • 71-85: Upper card quality
  • 86-100: Main event superstar

Charisma (0-100)

How well a wrestler connects with the audience. High charisma wrestlers get stronger crowd reactions and are better in non-match segments.

  • Impact: Crowd engagement, promo effectiveness, merchandise sales
  • Best for: Main eventers, faces, and babyfaces who need crowd support

Mic Skills (0-100)

Speaking ability for promos, interviews, and segments. Essential for storyline development.

  • Impact: Interview segments, promo quality, heel heat generation
  • Best for: Managers, champions who need to talk, authority figures

Hardcore Ability (0-100)

Effectiveness in violent match types (hardcore matches, deathmatches, no DQ matches).

  • Impact: Performance in weapons matches, hardcore segments
  • Best for: Hardcore specialists, brawlers

Character & Presentation

Wrestling Style

Every wrestler has a primary style that defines their in-ring approach:

  • Technical: Mat-based wrestling, submissions, counters
  • High Flyer: Aerial moves, springboards, high-risk maneuvers
  • Powerhouse: Strength-based offense, slams, power moves
  • Striker: Kicks, punches, striking combinations
  • Submission: Joint locks, chokes, technical holds
  • Hardcore: Weapons, brawling, extreme violence
  • All Rounder: Versatile, can adapt to any match
  • Comedy: Entertainment-focused, light-hearted performance

Booking Tip: Match wrestlers with complementary styles for better chemistry!

Alignment (Face/Heel/Tweener)

Your wrestler's moral alignment determines crowd reactions:

  • Face: The good guy, crowd cheers for them
  • Heel: The villain, crowd boos them
  • Tweener: Neither face nor heel, crowd reaction varies

Storyline Tip: Face vs. Heel matchups get crowd reaction bonuses!

Finisher & Finisher Type

Every wrestler's signature finishing move. The finisher type affects simulation events:

  • Strike: Knockout moves (e.g., Sweet Chin Music, Claymore)
  • Submission: Tap-out holds (e.g., Sharpshooter, Figure Four)
  • Power: Devastating slams (e.g., Powerbomb, Chokeslam)
  • Aerial: High-flying moves (e.g., 450 Splash, Shooting Star Press)
  • Counter: Reversal-based finishers (e.g., RKO, Stunner)

Character & Gimmick

The wrestler's persona or character. This is purely for flavor and storytelling - use it to define who they are and what motivates them.

Career & Contracts

Contract Status

Wrestlers under contract to your promotion can be booked for your shows.

  • Contract Expiry Date: When their deal ends
  • Wage: Weekly salary paid to the wrestler
  • Indie Bookings: Whether they accept bookings from other promotions

Management Tip: Watch for expiring contracts! You'll receive notifications when deals are close to ending.

Card Position

Where the wrestler typically belongs on your shows:

  • Lower Card: Opening matches, undercard talent
  • Mid Card: Middle of the show, rising stars
  • Upper Card: Main events, top stars, title matches

Note: Booking wrestlers in their proper card position helps match quality!

Status & Momentum

Prestige (Low/Mid/High)

Overall standing and reputation in the industry. Prestige affects:

  • Booking opportunities
  • Contract negotiations
  • How other wrestlers view them
  • Storyline credibility

Popularity (0-100)

Current fan popularity level. Directly impacts:

  • Crowd reactions during shows
  • Merchandise sales
  • Drawing power at the gate
  • Social media engagement

Building Popularity: Win matches, appear on shows regularly, be featured in successful storylines.

Morale (Broken → Excellent)

How happy the wrestler is with their booking and treatment:

  • Broken: Extremely unhappy, may request release
  • Poor: Unhappy, performance suffers
  • Fair: Neutral, meeting minimum expectations
  • Good: Happy, performing well
  • Great: Very happy, motivated
  • Excellent: Thriving, peak performance

Maintaining Morale:

  • Book them regularly on shows
  • Give them meaningful storylines
  • Protect their character in losses
  • Pay them fairly
  • Listen to contract concerns

Condition (0-100)

Current physical health and readiness:

  • 80-100: Peak condition, optimal performance
  • 60-79: Good shape, normal performance
  • 40-59: Fatigued, decreased performance
  • 0-39: Exhausted or injured, high risk

Managing Condition: Give wrestlers rest between shows, avoid overworking them in dangerous matches.

Injuries & Recovery

Injury System

Wrestlers can get injured during matches, especially in high-risk match types. When injured:

  • Injury Type: Description of the injury (sprain, strain, laceration, etc.)
  • Days to Recover: How long until they can compete again
  • Injury Prone Stat: Higher values = more likely to get injured

Injury Prevention:

  • Avoid booking injured wrestlers
  • Check injury-prone stats before booking dangerous matches
  • Use Gorilla Position's "Early Ending" option during injuries
  • Keep matches at appropriate lengths

Development Status

Wrestlers in development are unavailable for shows but are training to improve their skills.

  • In Development: Wrestler is currently training
  • Current Ability (CA): Present skill level (0-100)
  • Potential Ability (PA): Maximum possible skill level (0-100)

Development Strategy: Send young talent to development to unlock their potential!

Teams & Stables

Tag Teams

Wrestlers can form tag teams to compete in team-based matches. Teams have:

  • Team Name: The official team name
  • Members: 2-4 wrestlers in the team
  • Team Prestige: Collective reputation
  • Team Popularity: Combined fan following
  • Manager: Optional manager for the team

Booking Tip: Tag teams get chemistry bonuses when booked together!

Stables

Larger groups of wrestlers aligned together for storylines. Perfect for faction warfare!

Managers

Managers accompany wrestlers to ringside and can:

  • Provide interference during matches (via Gorilla Position)
  • Cut promos on behalf of their client
  • Enhance a wrestler's presentation
  • Generate heel heat

Manager Assignment: Set a wrestler's manager in their profile to enable manager interactions.

Storylines & Feuds

Wrestlers involved in active storylines get bonuses during segments:

  • Crowd Reaction Bonuses: Fans are more engaged in storyline matches
  • Rating Boosts: Storyline segments perform better
  • Character Development: Feuds build prestige and popularity

Creating Storylines: Use the Storylines page to create feuds between wrestlers or teams. Multi-sided storylines are supported!

Championships & Accomplishments

Title History

Track every championship reign:

  • Title Name: Which championship they held
  • Reign Duration: How long they held the title
  • Title Defenses: Number of successful defenses
  • Won/Lost At: Which events marked title changes

Building Champions: Long title reigns with multiple defenses build prestige!

Match Records

Every wrestler has a win/loss record tracking their performance:

  • Wins: Total victories
  • Losses: Total defeats
  • Draws: Matches that ended in a draw

Record Management: Protect your top stars' records! Too many losses hurt prestige and morale.

Alter Egos & Gimmick Changes

Wrestlers can have multiple personas or "alter egos" - different gimmicks they can portray. This allows you to:

  • Reinvent stale characters
  • Create surprise returns with new personas
  • Give wrestlers fresh storyline opportunities

Example: A wrestler who started as a technical wrestler might adopt a masked alter ego as a high-flying luchador.

Personal Information

Each wrestler has biographical details:

  • Real Name: Their name outside of wrestling
  • Ring Name: Their stage name
  • Nickname: Any epithets or monikers (e.g., "The Excellence of Execution")
  • Date of Birth: Used for age calculations and retirement
  • Birthplace: Where they're from
  • Home Base: Their country/region (affects international booking)
  • Height & Weight: Physical statistics
  • Gender: M/F/O classification
  • Debut Date: When they started their career
  • Masked: Whether they wear a mask

Key Staff Roles

Beyond wrestlers, you'll need to hire staff to run your promotion effectively. Different roles serve different purposes.

General Manager (GM)

The authority figure for your brand or promotion. GMs can:

  • Appear on camera as storyline characters
  • Make "executive decisions" in angles
  • Add legitimacy to your brand

Staff Attributes (for non-wrestler GMs):

  • Booking Logic (0-100): Understanding of match flow and finishes
  • Storytelling (0-100): Long-term angle quality
  • Product Fit (0-100): Understanding your promotion's style
  • Risk Taking (0-100): Willingness to do edgy or controversial angles

Writers

Create storylines and scripts for your shows. Better writers produce:

  • Higher quality promos
  • More coherent long-term storytelling
  • Better character development

Hiring Tip: Wrestlers with high mic skills can serve as writers!

Commentators

Provide play-by-play and color commentary during shows. Good commentators:

  • Enhance match presentation
  • Help tell stories during segments
  • Add legitimacy to your product

Best Candidates: Retired wrestlers with high charisma and mic skills.

Interviewers

Conduct backstage interviews and segments. High mic skill is essential for this role.

Referees

Officiate matches. Mostly cosmetic but add realism to your shows.

Bookers

Plan matches and segments. Helps with creative direction.

Staff Attributes:

  • Match Layout (0-100): Structuring match pacing and spots
  • Psychology (0-100): In-ring storytelling
  • Worker Management (0-100): Adapting plans to skill levels

Owners

The person who owns the promotion - can be a storyline character.

Medical Team

Assists with injury management and recovery. Better medical staff:

  • Reduce injury recovery time
  • Lower injury risk during matches
  • Provide better condition management

Scouts

Help identify and recruit new talent for your promotion.

Note: Most staff roles can be filled by wrestlers with appropriate attributes. A wrestler with high mic skills can be both a wrestler AND an interviewer!


People Management Tips

Building Stars

  1. Push consistently: Book them to win in important matches
  2. Feature in storylines: Put them in compelling feuds
  3. Protect their character: Don't have them lose too often
  4. Give mic time: Promos build connection with fans
  5. Championship reigns: Title runs build prestige

Maintaining Roster Health

  • Rotate talent: Don't overwork the same wrestlers
  • Manage injuries: Rest injured wrestlers properly
  • Watch condition: Tired wrestlers perform worse
  • Monitor morale: Unhappy wrestlers may leave

Contract Strategy

  • Sign long-term deals: Lock down your stars
  • Pay fairly: Underpaid wrestlers get unhappy
  • Plan for expiries: Don't lose talent unexpectedly
  • Indie bookings: Allow for lower-card talent to get experience

Development System

  • Invest in young talent: Train wrestlers with high potential
  • Patience pays off: Development takes time but unlocks potential
  • Balance CA/PA: Don't waste development on wrestlers at their peak

Team Building

  • Tag team chemistry: Keep successful teams together
  • Stable dynamics: Build factions around shared goals
  • Manager pairings: Use managers for wrestlers who need mic help

See Also