Project Documentation

These notes move with each release.

Docs

πŸ‘₯ People

People

Your roster is your promotion’s fuel. If your people are hot, healthy, and motivated, your shows stay strong.

Wrestlers

What matters most

  • Ability drives match quality.
  • Mic Skills + Charisma drive promo quality.
  • Popularity boosts crowd response.
  • Condition affects performance and injury risk.
  • Morale affects consistency and long-term stability.

Booking rule of thumb

Put people in roles that match their strengths:

  • Great workers in long/high-stakes matches.
  • Great talkers in key promo segments.
  • Rising talent in meaningful mid-card stories.

πŸ₯‹ Wrestling Styles

Each wrestler has a style that influences how matches play out in simulation. Matching compatible styles raises the quality ceiling of a match.

StyleStrengths
TechnicalClean, mat-based wrestling. Best in longer, more methodical matches.
High FlyerAerial offence and fast-paced action. Thrives in Ladder and fast-paced matches.
PowerhouseStrength-based offence. Dominant in slow, physical matches.
StrikerPunch-and-kick offence. Versatile across most match types.
SubmissionGround-based, choke-and-lock offence. Excellent in Submission and I Quit matches.
HardcoreComfortable with weapons and chaos. Thrives in No DQ, Deathmatch, and TLC.
All-RounderAdapts to any opponent or situation. Consistent across all formats.
ComedyGets crowd reactions through humour and unconventional spots. Best in lighter segments.

βš–οΈ Weight Classes

Weight class determines which titles and divisions a wrestler is eligible for.

Weight ClassDescription
Super HeavyweightThe largest competitors β€” big-man specialists.
HeavyweightThe main event standard for most promotions.
CruiserweightLighter and faster β€” well-suited to high-flying and technical styles.
FemaleWomen's division competitors.
HardcoreViolent specialists who thrive outside standard rules.

😀 Morale Levels

A wrestler's morale affects their consistency and long-term loyalty.

LevelEffect
ExcellentPeaked β€” performing at their best, reliable in big moments.
GreatHighly motivated and consistent.
GoodStable β€” no issues to worry about.
FairSome dissatisfaction. Keep an eye on their booking.
PoorUnhappy. Risk of inconsistency or seeking other promotions.
BrokenSeverely demotivated. Immediate attention required.

πŸ‘” Staff

Staff raise your floor across the whole company. Each staff type improves a specific area of your promotion.

RoleWhat They Improve
WriterTalking segments, promos, and angle quality β€” also covers match pacing and production duties for your home roster.
Road AgentMatch pacing and production quality for travelling or guest talent (cross-promotion loans, alliance-shared wrestlers).
ScoutTalent pipeline and discovery recommendations.
TrainerIn-ring and character development for assigned talent β€” usually a veteran who hung up the boots.
MedicInjury recovery times and at-risk assessments.
CommentatorShow presentation and crowd engagement. Commentators call the matches and open each show.
InterviewerSegment quality for promo and interview spots. Interviewers are the only staff who can host an interview.
Ring AnnouncerThe voice in the ring. Ring announcers handle announcement, injury, and hype parts.
RefereeMatch officiating quality β€” subtle but consistent boost.
Booker (Head Booker)Overall card flow and match quality β€” also sharpens Auto Book, the company's booking IQ.
GM (General Manager)Helps manage show structure and roster morale β€” an assigned GM can also pre-book Development shows automatically.
OwnerHigh-level promotion direction and prestige.
BusinesspersonFinancial management and sponsorship negotiation.

Tip: Writers make a noticeable difference to non-match segments. If your promos feel flat, invest in your writing team.

Broadcast Team

Commentators, interviewers, and ring announcers are three separate jobs, and none of them covers for another. Hire at least one of each.

RoleWhat they do on a showKey Staff slot
CommentatorCall the matches and fights, and open every show with the broadcast intro. Only commentators sit on the commentary team.Commentators
InterviewerHost the Interview part in the Segment Wizard. When no interviewer is booked, the narration just says "the interviewer".Interviewers
Ring AnnouncerRun Announcement, Injury, and Hype parts in the Segment Wizard.Ring Announcers
  • Interviewers and ring announcers are judged on the same PR skills: Media Handling and Social Media Savvy.
  • When a promotion starts a new game with no key staff set, the game fills its Ring Announcers slot with its best ring announcers by Media Handling: two at promotion level 7 or higher, one otherwise.
  • PPVs and shows can set their own ring announcers, which replace the promotion's for that event.
  • Ring announcers in Key Staff grow after each show, just like the rest of your key staff.
  • The Key Staff screen only offers people with the matching role for each broadcast slot. If someone with the wrong role is already in a slot, they stay listed there so you can remove them.

πŸ‹οΈ Trainers and Trainees

Trainers coach individual wrestlers. Assign trainees from Staff β†’ Trainers, from the trainer's Staff Detail page (the Trainees widget), or with the Trainer picker in a wrestler's header.

  • Each trainer takes up to 4 trainees, and a wrestler can only have one trainer.
  • After each match, a trainee can gain a point of Charisma, Mic Skills, or Hardcore. The chance scales with the trainer's own value in that stat, their Teaching, coaching skills, and training intensity, their morale, your training facilities, and the match rating. Trainees close to 100 in a stat grow more slowly.
  • An assigned trainer also drives the trainee's weekly development. Wrestlers without one fall back to the average of your Key Staff trainers, or a low baseline if you have none.
  • Releasing a wrestler, losing them to another promotion, or changing someone's role clears the pairing.

πŸ€– Auto Book

The Auto Book button builds a card for you from your available roster β€” but it's not a dumb shuffle. Quality scales with your staff:

  • A sharper Head Booker or GM (higher Booking Logic and Storytelling) means smarter pairings, less random noise, and better instincts for when to pull the trigger on a title defense.
  • Writers are credited for producing matches involving your home roster; Road Agents take over for matches involving travelling or guest talent.
  • If a Development show has a GM assigned, or your company has a Head Booker, that show's card gets pre-booked automatically one day ahead β€” no need to open Auto Book yourself.

Weak or missing staff never makes Auto Book worse than the baseline β€” good staff just makes it noticeably better.

πŸ”Ž Scouting and the Fog of War

Rival wrestlers start hidden behind a Fog of War β€” their abilities and status (ability, charisma, mic skills, hardcore, popularity, condition, morale) show as ???. Fog of War is on by default; scouting is how you lift it.

  • Open a rival's profile and press Get scout report to send an idle scout after them.
  • Pick which scout to send. A scout can only run one mission at a time, and each rival can only be scouted by one mission at a time.
  • The scout delivers 2–7 reports before fully uncovering the wrestler β€” better scouts (higher Judgement, plus Awareness and Consistency) finish faster, and more popular targets take longer. Each report arrives when the in-game date advances and reveals one or more stats, headline stats (ability, popularity) first. You get an inbox notification with each revealed value.
  • Press Finish scouting to cancel early. Anything already discovered stays visible; the rest stays hidden.

Track ongoing missions in Staff β†’ Scouts (with progress bars and a link to each target) or via the Scout Missions dashboard widget.

🧨 Morale, Fatigue, and Injuries

βœ… Keep morale up

  • Give talent regular purpose.
  • Avoid constant cold losses.
  • Keep major stars visible.

βœ… Keep condition up

  • Rotate talent.
  • Don't stack risky match types every week.
  • Rest people when needed.

βœ… Manage injuries

  • Check Medical before booking.
  • Protect at-risk workers from brutal stipulations.
  • Plan backup directions for key feuds.

🧩 Teams and Managers

  • Keep real teams active to build chemistry.
  • Use managers to support wrestlers who need promo help.
  • Assign a manager from Wrestler Detail (header picker) or manage a manager's client pool from Staff Detail.
  • When you book a managed wrestler, their manager is auto-added to ringside β€” you can still remove them manually.
  • Let factions create easy feud material for months.

See Also