People
People
Your roster is the heart of your promotion. Managing your wrestlers, staff, and personalities effectively will determine your success as a booker. This guide covers everything you need to know about managing people in Booker Blitz.
Wrestlers
Wrestlers are your talent - the performers who compete in matches, cut promos, and drive storylines. Understanding their attributes and managing them properly is crucial to running successful shows.
Core Attributes
Wrestling Ability (0-100)
Your wrestler's in-ring skill determines match quality. Higher ability leads to better ratings and more exciting matches. This is the most important stat for match segments.
- 0-40: Developmental talent, prone to botches
- 41-70: Solid mid-card performer
- 71-85: Upper card quality
- 86-100: Main event superstar
Charisma (0-100)
How well a wrestler connects with the audience. High charisma wrestlers get stronger crowd reactions and are better in non-match segments.
- Impact: Crowd engagement, promo effectiveness, merchandise sales
- Best for: Main eventers, faces, and babyfaces who need crowd support
Mic Skills (0-100)
Speaking ability for promos, interviews, and segments. Essential for storyline development.
- Impact: Interview segments, promo quality, heel heat generation
- Best for: Managers, champions who need to talk, authority figures
Hardcore Ability (0-100)
Effectiveness in violent match types (hardcore matches, deathmatches, no DQ matches).
- Impact: Performance in weapons matches, hardcore segments
- Best for: Hardcore specialists, brawlers
Character & Presentation
Wrestling Style
Every wrestler has a primary style that defines their in-ring approach:
- Technical: Mat-based wrestling, submissions, counters
- High Flyer: Aerial moves, springboards, high-risk maneuvers
- Powerhouse: Strength-based offense, slams, power moves
- Striker: Kicks, punches, striking combinations
- Submission: Joint locks, chokes, technical holds
- Hardcore: Weapons, brawling, extreme violence
- All Rounder: Versatile, can adapt to any match
- Comedy: Entertainment-focused, light-hearted performance
Booking Tip: Match wrestlers with complementary styles for better chemistry!
Alignment (Face/Heel/Tweener)
Your wrestler's moral alignment determines crowd reactions:
- Face: The good guy, crowd cheers for them
- Heel: The villain, crowd boos them
- Tweener: Neither face nor heel, crowd reaction varies
Storyline Tip: Face vs. Heel matchups get crowd reaction bonuses!
Finisher & Finisher Type
Every wrestler's signature finishing move. The finisher type affects simulation events:
- Strike: Knockout moves (e.g., Sweet Chin Music, Claymore)
- Submission: Tap-out holds (e.g., Sharpshooter, Figure Four)
- Power: Devastating slams (e.g., Powerbomb, Chokeslam)
- Aerial: High-flying moves (e.g., 450 Splash, Shooting Star Press)
- Counter: Reversal-based finishers (e.g., RKO, Stunner)
Character & Gimmick
The wrestler's persona or character. This is purely for flavor and storytelling - use it to define who they are and what motivates them.
Career & Contracts
Contract Status
Wrestlers under contract to your promotion can be booked for your shows.
- Contract Expiry Date: When their deal ends
- Wage: Weekly salary paid to the wrestler
- Indie Bookings: Whether they accept bookings from other promotions
Management Tip: Watch for expiring contracts! You'll receive notifications when deals are close to ending.
Card Position
Where the wrestler typically belongs on your shows:
- Lower Card: Opening matches, undercard talent
- Mid Card: Middle of the show, rising stars
- Upper Card: Main events, top stars, title matches
Note: Booking wrestlers in their proper card position helps match quality!
Status & Momentum
Prestige (Low/Mid/High)
Overall standing and reputation in the industry. Prestige affects:
- Booking opportunities
- Contract negotiations
- How other wrestlers view them
- Storyline credibility
Popularity (0-100)
Current fan popularity level. Directly impacts:
- Crowd reactions during shows
- Merchandise sales
- Drawing power at the gate
- Social media engagement
Building Popularity: Win matches, appear on shows regularly, be featured in successful storylines.
Morale (Broken → Excellent)
How happy the wrestler is with their booking and treatment:
- Broken: Extremely unhappy, may request release
- Poor: Unhappy, performance suffers
- Fair: Neutral, meeting minimum expectations
- Good: Happy, performing well
- Great: Very happy, motivated
- Excellent: Thriving, peak performance
Maintaining Morale:
- Book them regularly on shows
- Give them meaningful storylines
- Protect their character in losses
- Pay them fairly
- Listen to contract concerns
Condition (0-100)
Current physical health and readiness:
- 80-100: Peak condition, optimal performance
- 60-79: Good shape, normal performance
- 40-59: Fatigued, decreased performance
- 0-39: Exhausted or injured, high risk
Managing Condition: Give wrestlers rest between shows, avoid overworking them in dangerous matches.
Injuries & Recovery
Injury System
Wrestlers can get injured during matches, especially in high-risk match types. When injured:
- Injury Type: Description of the injury (sprain, strain, laceration, etc.)
- Days to Recover: How long until they can compete again
- Injury Prone Stat: Higher values = more likely to get injured
Injury Prevention:
- Avoid booking injured wrestlers
- Check injury-prone stats before booking dangerous matches
- Use Gorilla Position's "Early Ending" option during injuries
- Keep matches at appropriate lengths
Development Status
Wrestlers in development are unavailable for shows but are training to improve their skills.
- In Development: Wrestler is currently training
- Current Ability (CA): Present skill level (0-100)
- Potential Ability (PA): Maximum possible skill level (0-100)
Development Strategy: Send young talent to development to unlock their potential!
Teams & Stables
Tag Teams
Wrestlers can form tag teams to compete in team-based matches. Teams have:
- Team Name: The official team name
- Members: 2-4 wrestlers in the team
- Team Prestige: Collective reputation
- Team Popularity: Combined fan following
- Manager: Optional manager for the team
Booking Tip: Tag teams get chemistry bonuses when booked together!
Stables
Larger groups of wrestlers aligned together for storylines. Perfect for faction warfare!
Managers
Managers accompany wrestlers to ringside and can:
- Provide interference during matches (via Gorilla Position)
- Cut promos on behalf of their client
- Enhance a wrestler's presentation
- Generate heel heat
Manager Assignment: Set a wrestler's manager in their profile to enable manager interactions.
Storylines & Feuds
Wrestlers involved in active storylines get bonuses during segments:
- Crowd Reaction Bonuses: Fans are more engaged in storyline matches
- Rating Boosts: Storyline segments perform better
- Character Development: Feuds build prestige and popularity
Creating Storylines: Use the Storylines page to create feuds between wrestlers or teams. Multi-sided storylines are supported!
Championships & Accomplishments
Title History
Track every championship reign:
- Title Name: Which championship they held
- Reign Duration: How long they held the title
- Title Defenses: Number of successful defenses
- Won/Lost At: Which events marked title changes
Building Champions: Long title reigns with multiple defenses build prestige!
Match Records
Every wrestler has a win/loss record tracking their performance:
- Wins: Total victories
- Losses: Total defeats
- Draws: Matches that ended in a draw
Record Management: Protect your top stars' records! Too many losses hurt prestige and morale.
Alter Egos & Gimmick Changes
Wrestlers can have multiple personas or "alter egos" - different gimmicks they can portray. This allows you to:
- Reinvent stale characters
- Create surprise returns with new personas
- Give wrestlers fresh storyline opportunities
Example: A wrestler who started as a technical wrestler might adopt a masked alter ego as a high-flying luchador.
Personal Information
Each wrestler has biographical details:
- Real Name: Their name outside of wrestling
- Ring Name: Their stage name
- Nickname: Any epithets or monikers (e.g., "The Excellence of Execution")
- Date of Birth: Used for age calculations and retirement
- Birthplace: Where they're from
- Home Base: Their country/region (affects international booking)
- Height & Weight: Physical statistics
- Gender: M/F/O classification
- Debut Date: When they started their career
- Masked: Whether they wear a mask
Key Staff Roles
Beyond wrestlers, you'll need to hire staff to run your promotion effectively. Different roles serve different purposes.
General Manager (GM)
The authority figure for your brand or promotion. GMs can:
- Appear on camera as storyline characters
- Make "executive decisions" in angles
- Add legitimacy to your brand
Staff Attributes (for non-wrestler GMs):
- Booking Logic (0-100): Understanding of match flow and finishes
- Storytelling (0-100): Long-term angle quality
- Product Fit (0-100): Understanding your promotion's style
- Risk Taking (0-100): Willingness to do edgy or controversial angles
Writers
Create storylines and scripts for your shows. Better writers produce:
- Higher quality promos
- More coherent long-term storytelling
- Better character development
Hiring Tip: Wrestlers with high mic skills can serve as writers!
Commentators
Provide play-by-play and color commentary during shows. Good commentators:
- Enhance match presentation
- Help tell stories during segments
- Add legitimacy to your product
Best Candidates: Retired wrestlers with high charisma and mic skills.
Interviewers
Conduct backstage interviews and segments. High mic skill is essential for this role.
Referees
Officiate matches. Mostly cosmetic but add realism to your shows.
Bookers
Plan matches and segments. Helps with creative direction.
Staff Attributes:
- Match Layout (0-100): Structuring match pacing and spots
- Psychology (0-100): In-ring storytelling
- Worker Management (0-100): Adapting plans to skill levels
Owners
The person who owns the promotion - can be a storyline character.
Medical Team
Assists with injury management and recovery. Better medical staff:
- Reduce injury recovery time
- Lower injury risk during matches
- Provide better condition management
Scouts
Help identify and recruit new talent for your promotion.
Note: Most staff roles can be filled by wrestlers with appropriate attributes. A wrestler with high mic skills can be both a wrestler AND an interviewer!
People Management Tips
Building Stars
- Push consistently: Book them to win in important matches
- Feature in storylines: Put them in compelling feuds
- Protect their character: Don't have them lose too often
- Give mic time: Promos build connection with fans
- Championship reigns: Title runs build prestige
Maintaining Roster Health
- Rotate talent: Don't overwork the same wrestlers
- Manage injuries: Rest injured wrestlers properly
- Watch condition: Tired wrestlers perform worse
- Monitor morale: Unhappy wrestlers may leave
Contract Strategy
- Sign long-term deals: Lock down your stars
- Pay fairly: Underpaid wrestlers get unhappy
- Plan for expiries: Don't lose talent unexpectedly
- Indie bookings: Allow for lower-card talent to get experience
Development System
- Invest in young talent: Train wrestlers with high potential
- Patience pays off: Development takes time but unlocks potential
- Balance CA/PA: Don't waste development on wrestlers at their peak
Team Building
- Tag team chemistry: Keep successful teams together
- Stable dynamics: Build factions around shared goals
- Manager pairings: Use managers for wrestlers who need mic help
See Also
- Enums - All the value types explained
- Shows and Events - Booking your roster on shows
- Segments - Creating compelling segments
- Championships - Title programs and champions
- Promotions - Managing your promotion
- Segment Simulation - How matches and segments play out