PROJECT DOCUMENTATION

DOCS

Documentation is evolving as the game progresses — expect updates with each new release.

Segments

Segments

Segments are the building blocks of your wrestling shows. Every show is made up of multiple segments - from high-stakes main event matches to backstage interviews that build storylines. Understanding how to book effective segments is the key to running successful shows.

Segment Types

Match Segments

Wrestling matches are the core of your programming. Matches feature competitors facing off in the ring.

What Makes a Good Match:

  • Wrestlers with high ability ratings
  • Good physical condition
  • Complementary wrestling styles
  • Face vs. Heel dynamic
  • Active storyline between participants
  • Appropriate match duration (5-30 minutes)

Match Types: Singles, tag team, triple threat, fatal four-way, battle royal, ladder match, cage match, and many more. Different match types have different risk levels and appeal.

Promo Segments

Wrestlers cut promos to build their character and hype storylines.

Promo Quality Factors:

  • Mic Skills (40%): Primary factor
  • Charisma (30%): Connection with audience
  • Popularity (30%): Star power

Best Used For:

  • Building feuds
  • Hyping upcoming matches
  • Establishing character
  • Generating heel heat or babyface sympathy

Interview Segments

Backstage or in-ring interviews conducted by your interviewer staff.

Interview Quality Factors:

  • Mic Skills (40%): Wrestler's speaking ability
  • Charisma (30%): Presence and personality
  • Popularity (30%): Fan interest

Requires: An interviewer (staff member or wrestler with interviewer role)

Best Used For:

  • Breaking news or announcements
  • Reactions to recent events
  • Pre-match hype
  • Character development moments

Brawl Segments

Spontaneous fights backstage or in the arena (not official matches).

Brawl Quality Factors:

  • Hardcore Ability: Main factor for brawl effectiveness
  • Charisma: Crowd engagement
  • Popularity: Star power

Best Used For:

  • Building heat for upcoming matches
  • Surprise attacks
  • Faction warfare
  • Escalating rivalries

Ambush Segments

One wrestler or group attacks another unexpectedly.

Similar to Brawls but typically one-sided:

  • Builds heel heat
  • Sets up future matches
  • Writes off injured wrestlers
  • Adds shock value

Video Packages

Pre-recorded video segments (promotional videos, recaps, vignettes).

Best Used For:

  • Recapping previous episodes
  • Hyping big matches
  • Introducing new wrestlers
  • Transitional content between segments

Segment Properties

Duration (minutes)

How long the segment runs:

  • 5-10 minutes: Quick segments, promos, short matches
  • 10-15 minutes: Standard mid-card matches
  • 15-20 minutes: Upper card matches
  • 20-30+ minutes: Main events, special attractions

Important: Longer doesn't always mean better! Match quality can drop if the wrestlers aren't skilled enough to carry a long match.

Participants

The wrestlers involved in the segment:

  • Singles Match: 2 participants (1 vs 1)
  • Tag Team Match: 4+ participants (2 vs 2, or more)
  • Multi-Person Match: 3+ participants
  • Promo/Interview: 1-3 participants typically
  • Brawl/Ambush: 2+ participants

Writer

The person responsible for scripting the segment. Writers with better attributes produce higher quality non-match segments.

Match Type (For Match Segments)

The stipulation or style of the match:

Standard Matches:

  • Singles
  • Tag Team
  • Triple Threat
  • Fatal Four-Way
  • Battle Royal
  • Gauntlet

Gimmick Matches (Higher Risk/Reward):

  • Ladder Match
  • Tables Match
  • TLC (Tables, Ladders, Chairs)
  • Steel Cage
  • Hell in a Cell
  • Hardcore/No DQ
  • Deathmatch
  • Iron Man

Gimmick matches have higher injury risk but can boost ratings if done well!

Outcome

The result of a match segment:

  • Win: One side wins decisively
  • Loss: One side loses
  • Draw: No winner (time limit, double count-out, etc.)

Booking Tip: Protect your top stars by having them win important matches!


Segment Quality & Ratings

Segments are rated based on multiple factors during simulation:

Match Segment Rating

  • Ability (50%): In-ring skill of participants
  • Condition (30%): Physical health
  • Injury Risk (20%): Safety factor
  • Match Type Modifiers: Violent matches get bonuses/penalties
  • Event Prestige: Bigger shows perform better
  • Storyline Bonuses: Active feuds boost ratings

Non-Match Segment Rating

  • Mic Skills (40%): Speaking ability
  • Charisma (30%): Personality
  • Popularity (30%): Star power
  • Hardcore Ability: Bonus for brawls/ambushes

Crowd Reaction

  • Average charisma of participants
  • Average popularity
  • Face vs. Heel dynamics (+10 bonus)
  • Storyline involvement

Overall Segment Score = (Crowd Reaction × 0.45) + (Segment Rating × 0.55)


Booking Strategy

Opening Segment

Goal: Hook the audience immediately

Good Choices:

  • Hot angle continuation from last week
  • Popular wrestler promo
  • Fast-paced mid-card match
  • Surprise return or debut

Avoid: Long, slow matches or low-star promos

Mid-Card Segments

Goal: Maintain momentum and build to main event

Good Choices:

  • Mix of matches and storyline segments
  • Tag team action
  • Rising star showcases
  • Comedy segments for pacing

Main Event

Goal: Send fans home happy

Good Choices:

  • Title matches
  • Big grudge matches with storyline payoff
  • Multi-person spectacles
  • Top star singles matches

Should Feature: Your highest-rated wrestlers in peak condition


Segment Booking Tips

Match Booking

  1. Balance the card: Mix different match types and styles
  2. Build throughout the show: Start strong, peak at main event
  3. Protect your stars: Don't have top talent lose to lower card
  4. Consider condition: Tired wrestlers perform poorly
  5. Check injury risk: Avoid dangerous matches for injury-prone wrestlers
  6. Use storylines: Feud participants get bonuses
  7. Face/Heel balance: Traditional alignments get crowd reaction boosts

Non-Match Segment Booking

  1. Mic skills matter most: Don't give promos to low-mic-skill wrestlers
  2. Keep it short: 5-10 minutes is usually enough
  3. Advance storylines: Every segment should have purpose
  4. Use interviewers: Quality interviewers improve interview segments
  5. Strategic brawls: Use for surprise shock value

Pacing Your Show

  • Hot Opener: Grab attention immediately
  • Cooldown: Follow big moments with lower intensity
  • Build: Gradually increase stakes toward main event
  • Variety: Mix matches with promos and interviews
  • Payoffs: Deliver on storyline promises

Common Booking Mistakes

Overexposure: Using the same wrestlers in multiple segments ❌ Weak opener: Starting cold without a hook ❌ Poor pacing: All matches or all talking, no variety ❌ Ignoring condition: Booking tired/injured wrestlers ❌ Mismatched styles: Powerhouse vs. Powerhouse can be boring ❌ Too long: 30-minute matches with mid-card talent


During Simulation

When you simulate segments, they play out with:

  • Random Segment Events: Commentary on the action
  • Real-time Ratings: Crowd reaction and segment quality
  • Gorilla Position Controls: Make changes on the fly (matches only)
  • Injury Possibilities: Wrestlers can get hurt
  • Audience Growth/Decline: Performance affects viewership

See Segment Simulation for detailed simulation mechanics.


See Also