Segments
Segments
Segments are the building blocks of your wrestling shows. Every show is made up of multiple segments - from high-stakes main event matches to backstage interviews that build storylines. Understanding how to book effective segments is the key to running successful shows.
Segment Types
Match Segments
Wrestling matches are the core of your programming. Matches feature competitors facing off in the ring.
What Makes a Good Match:
- Wrestlers with high ability ratings
- Good physical condition
- Complementary wrestling styles
- Face vs. Heel dynamic
- Active storyline between participants
- Appropriate match duration (5-30 minutes)
Match Types: Singles, tag team, triple threat, fatal four-way, battle royal, ladder match, cage match, and many more. Different match types have different risk levels and appeal.
Promo Segments
Wrestlers cut promos to build their character and hype storylines.
Promo Quality Factors:
- Mic Skills (40%): Primary factor
- Charisma (30%): Connection with audience
- Popularity (30%): Star power
Best Used For:
- Building feuds
- Hyping upcoming matches
- Establishing character
- Generating heel heat or babyface sympathy
Interview Segments
Backstage or in-ring interviews conducted by your interviewer staff.
Interview Quality Factors:
- Mic Skills (40%): Wrestler's speaking ability
- Charisma (30%): Presence and personality
- Popularity (30%): Fan interest
Requires: An interviewer (staff member or wrestler with interviewer role)
Best Used For:
- Breaking news or announcements
- Reactions to recent events
- Pre-match hype
- Character development moments
Brawl Segments
Spontaneous fights backstage or in the arena (not official matches).
Brawl Quality Factors:
- Hardcore Ability: Main factor for brawl effectiveness
- Charisma: Crowd engagement
- Popularity: Star power
Best Used For:
- Building heat for upcoming matches
- Surprise attacks
- Faction warfare
- Escalating rivalries
Ambush Segments
One wrestler or group attacks another unexpectedly.
Similar to Brawls but typically one-sided:
- Builds heel heat
- Sets up future matches
- Writes off injured wrestlers
- Adds shock value
Video Packages
Pre-recorded video segments (promotional videos, recaps, vignettes).
Best Used For:
- Recapping previous episodes
- Hyping big matches
- Introducing new wrestlers
- Transitional content between segments
Segment Properties
Duration (minutes)
How long the segment runs:
- 5-10 minutes: Quick segments, promos, short matches
- 10-15 minutes: Standard mid-card matches
- 15-20 minutes: Upper card matches
- 20-30+ minutes: Main events, special attractions
Important: Longer doesn't always mean better! Match quality can drop if the wrestlers aren't skilled enough to carry a long match.
Participants
The wrestlers involved in the segment:
- Singles Match: 2 participants (1 vs 1)
- Tag Team Match: 4+ participants (2 vs 2, or more)
- Multi-Person Match: 3+ participants
- Promo/Interview: 1-3 participants typically
- Brawl/Ambush: 2+ participants
Writer
The person responsible for scripting the segment. Writers with better attributes produce higher quality non-match segments.
Match Type (For Match Segments)
The stipulation or style of the match:
Standard Matches:
- Singles
- Tag Team
- Triple Threat
- Fatal Four-Way
- Battle Royal
- Gauntlet
Gimmick Matches (Higher Risk/Reward):
- Ladder Match
- Tables Match
- TLC (Tables, Ladders, Chairs)
- Steel Cage
- Hell in a Cell
- Hardcore/No DQ
- Deathmatch
- Iron Man
Gimmick matches have higher injury risk but can boost ratings if done well!
Outcome
The result of a match segment:
- Win: One side wins decisively
- Loss: One side loses
- Draw: No winner (time limit, double count-out, etc.)
Booking Tip: Protect your top stars by having them win important matches!
Segment Quality & Ratings
Segments are rated based on multiple factors during simulation:
Match Segment Rating
- Ability (50%): In-ring skill of participants
- Condition (30%): Physical health
- Injury Risk (20%): Safety factor
- Match Type Modifiers: Violent matches get bonuses/penalties
- Event Prestige: Bigger shows perform better
- Storyline Bonuses: Active feuds boost ratings
Non-Match Segment Rating
- Mic Skills (40%): Speaking ability
- Charisma (30%): Personality
- Popularity (30%): Star power
- Hardcore Ability: Bonus for brawls/ambushes
Crowd Reaction
- Average charisma of participants
- Average popularity
- Face vs. Heel dynamics (+10 bonus)
- Storyline involvement
Overall Segment Score = (Crowd Reaction × 0.45) + (Segment Rating × 0.55)
Booking Strategy
Opening Segment
Goal: Hook the audience immediately
Good Choices:
- Hot angle continuation from last week
- Popular wrestler promo
- Fast-paced mid-card match
- Surprise return or debut
Avoid: Long, slow matches or low-star promos
Mid-Card Segments
Goal: Maintain momentum and build to main event
Good Choices:
- Mix of matches and storyline segments
- Tag team action
- Rising star showcases
- Comedy segments for pacing
Main Event
Goal: Send fans home happy
Good Choices:
- Title matches
- Big grudge matches with storyline payoff
- Multi-person spectacles
- Top star singles matches
Should Feature: Your highest-rated wrestlers in peak condition
Segment Booking Tips
Match Booking
- Balance the card: Mix different match types and styles
- Build throughout the show: Start strong, peak at main event
- Protect your stars: Don't have top talent lose to lower card
- Consider condition: Tired wrestlers perform poorly
- Check injury risk: Avoid dangerous matches for injury-prone wrestlers
- Use storylines: Feud participants get bonuses
- Face/Heel balance: Traditional alignments get crowd reaction boosts
Non-Match Segment Booking
- Mic skills matter most: Don't give promos to low-mic-skill wrestlers
- Keep it short: 5-10 minutes is usually enough
- Advance storylines: Every segment should have purpose
- Use interviewers: Quality interviewers improve interview segments
- Strategic brawls: Use for surprise shock value
Pacing Your Show
- Hot Opener: Grab attention immediately
- Cooldown: Follow big moments with lower intensity
- Build: Gradually increase stakes toward main event
- Variety: Mix matches with promos and interviews
- Payoffs: Deliver on storyline promises
Common Booking Mistakes
❌ Overexposure: Using the same wrestlers in multiple segments ❌ Weak opener: Starting cold without a hook ❌ Poor pacing: All matches or all talking, no variety ❌ Ignoring condition: Booking tired/injured wrestlers ❌ Mismatched styles: Powerhouse vs. Powerhouse can be boring ❌ Too long: 30-minute matches with mid-card talent
During Simulation
When you simulate segments, they play out with:
- Random Segment Events: Commentary on the action
- Real-time Ratings: Crowd reaction and segment quality
- Gorilla Position Controls: Make changes on the fly (matches only)
- Injury Possibilities: Wrestlers can get hurt
- Audience Growth/Decline: Performance affects viewership
See Segment Simulation for detailed simulation mechanics.
See Also
- Segment Simulation - How segments play out during shows
- People - Understanding wrestler attributes
- Shows and Events - Building your show calendar
- Championships - Booking title matches